During the course of development, smaller projects were also done in order to keep themselves motivated and meet financial obligations. Rather than have each level feature just one group of enemies from the same game, they would instead act as a tribute to the system as a whole and feature a variety of them. Level development was done by playing NES titles and taking notes on which characters they wished to include and where. He later returned to the game with the help of developers Nick Pasto of PestoForce and "Pox" of The Pox Box, and after mapping out the storyline decided to start the project over from scratch in 2006 due to dissatisfaction with the early work, and the feel that the original programming strayed too far from the feel of an actual NES. However the game was delayed by various side projects, including a game with a similar concept named " Domo-Kun's Angry Smashfest". Working with a programmer nicknamed "Bane", they put together several early levels. ĭevelopment on the game was started in 2002 by I-Mockery founder Roger Barr, who intended it to be his first full-length flash-based game and to feature his favorite NES character, Abobo. The arcade cabinet's controls were designed to resemble a NES controller, while a trackball acted as a mouse. The events of the game are finally revealed as a dream Abobo is having, a reference to the ending of Super Mario Bros. As the crowd cheers for the reunited pair, they suddenly leap out of the ring and begin to graphically murder everyone within reach. Abobo defeats Little Mac in a boxing match, decapitates him with the Power Glove, and rescues Aboboy. Doc reveals that the real villain is his former pupil, Little Mac, who went mad with power after winning the championship. Before the final level, Abobo encounters Jerome "Doc" Louis from the Punch-Out!! series. The game's levels are mostly linear, featuring several references to other Nintendo Entertainment System properties with their enemies and layout. The game's plot revolves around Abobo's son, Aboboy, who is kidnapped in the opening cutscene in a nod to the opening of Double Dragon. With the exception of the "Contra Bobo" level, each level is single player only. Abobo has a rage meter that increases when he hits enemies and decreases when he is hit when the meter is completely filled, the player can press 'A' and 'S' together to perform a special attack that destroys or greatly damages all enemies on the screen. Each game makes use of the directional keys to control the movement of the character, while the 'A' and 'S' keys perform functions related to the particular sub-game, such as punching and kicking respectively. The game itself is split into different sub-games that follow one another, each an homage to a particular game: " Double Drabobo", " Super Mabobo", " Urban Chabobo", " Zeld Abobo", " Balloon Abobo", " Pro Wrabobo", " Mega Mabobo/Megabobo", " Contrabobo", and " Punch Abobo". The player's objective in Abobo's Big Adventure is to proceed through different levels of the game using the character Abobo from Double Dragon.
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